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Globalization of Esports 

  • What is Esports

    • Clubs 

    • Players 

    • Coaches 

    • Sponsors 

  • Key reasons that have shaped this phenomenon 

    • History

    • Asian culture 

  • Economy impact 

    • Sponsorship 

    • Streamer

    • Online audience

  • Downsides 

    • Health Condition

    • Early retire age 

    • Super competitive

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Research 

Most of the research includes esports podcasts, documentaries, and articles. For example, for the League of Legends 10 year anniversary Championship that is held in Shanghai, China, there is a podcast on Spotify called “Untold Stories: Top Moments From Worlds”, which reveals some stories for the history of this esport. I would also try to find one book that’s related to the esports and watch more documentaries. 

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Global Study Themes

Public health: the game once held a COVID charity fundraiser event and enabled  players to buy certain in-game merchandise to raise money for the charity organization.

 

Globalization: many international esports events are held in different countries and gather players from all over the world.

 

Arts: Beside running the game, companies also produce excellent music and drawing which their themes are based on one typic event or in-game characters.

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